Beta

Smart Lighting Control

Product

The LIFX app lets users control and customise their smart lighting, group lights by room, and connect with smart home ecosystems.

Role

User Research, Research Synthesis, User Persona, IA mapping, Design Iterations, Interactive Prototype, Usability Testing

Team

Sole UX/UI Designer (me): End-to-End Product Design

Timeline

2 months

Project Overview

Problem
LIFX launched an advanced lighting control screen (B) with expanded functionality, but some users found it frustrating and difficult to use.
Constraints
The redesign needed to retain familiar, legacy interaction patterns (A) while supporting advanced features.
Approach
I investigated usability issues and user behaviour through research, then used the findings to inform the redesign of the control screen.
  1. Legacy control
B. Advanced control

Starting with Research

Alongside reviewing user comments and Firebase analytics, I conducted two surveys combining open-ended & closed-ended questions: one for users who reverted back to the legacy control (Survey A) and another for users of the advanced control (Survey B), aiming to understand the specific factors driving their experiences.
Survey A - 214 participants
Survey B - 341 participants

What the Data Told Us

#1
Three controls drive 70% of daily use

Brightness, power, and white temperature account for the vast majority of daily use (roughly 70% of interactions), regardless of product type or user segment.

#2
Key pain points with the advanced control screen

49.6% of advanced control users were dissatisfied. Main pain points: brightness slider (88%), white wheel (57%), precise selection (38%), and interface complexity (35%).

#3
Even power users switched back to legacy controls

Users who switched from the advanced screen back to the legacy screen owned an average of 9 devices (SD = 7.15), suggesting they were power users, contrary to expectations.

Key usability issues identified:
Brightness Control
  • Slider too small, off-centre

  • Lacks precision; hard to make fine adjustments (e.g., 1–3% brightness)

  • Slider jumps / is overly sensitive, making gradual changes frustrating

  • Lacks haptic feedback or visual cues for precise control.

Tone Selection
  • Wheels overly precise for daily use

  • Difficult to select desired kelvin (e.g., 2500K)

  • The circular white wheel is less intuitive than a linear warm-to-cool slider

  • Lack of quick access to commonly used colours/temperatures

Interaction & Layout
  • Layout feels cluttered, overwhelming, and less tactile

  • Core daily tasks (brightness, white selection, power) are given lower priority than the advanced functions

  • Small touch areas make controls harder to use

User segments defined:
White-only User
  • Frequent daily adjustments

  • Needs speed and precision

  • Clean interface with essential functions only

  • Rarely explores advanced features

Palette User
  • Relies on saved favourites and presets

  • Occasionally tweaks & saves

  • Changes scenes based on activity or mood

  • Structured over freeform

Multi-Colour User
  • Need granular colour adjustments (e.g. saturation)

  • Prefers manual over presets

  • Occasional zone-level adjustments

  • Confident with advanced tools

Design Priorities

These findings shaped four design priorities, focused on resolving usability issues and accommodating different lighting preferences.

↘

Separate day-to-day tasks from advanced features

↘

Provide a dynamic layout supporting white-only, palette, and colour users

↘

Increase touch target sizes and centre core controls for accessibility

↘

Preserve the dialling segments and scroller to retain user muscle memory

Feature Hierarchy

Frequently used controls stay visible, while advanced features are revealed when needed.
Always visible: Covers ~70% of daily interactions
Power
White Wheel
Brightness

↪

1 tap to reveal: On-demand access
Colour Wheel
Palette
Advanced wheel
Zones
Themes
Effects

↪ ↪

2 taps to reveal: Low-frequency, power-user features
Gradient
Blend
Radial
Picker Combination

Design Iteration

1) Improving wheel functionality
Users valued the legacy scroller, so I retained it while improving around it. The new wheel draws on the brand logo’s circular form, making room for clearer colour selection while preserving familiar interactions.
Legacy wheel

+

Brand logo

=

New shape
2) Layering the controls
I iterated on different layouts to simplify the controls, exploring a secondary layer for advanced features, clearer placement of core controls, and better visual balance.

final design

Switchable layout

Supports Wheel, Palette, and Multi-colour users through separate layouts tailored to their needs, accessible via a switchable tab

Ergonomic brightness scroller

A centred grey scroller provides granular control matching daily behaviour. Haptic feedback at key thresholds.

Dial or tap to select

Preserves legacy dial-based interaction — rotate to browse, tap to select. Familiar muscle memory retained.

Colour selection (wheel)

Label-free tab bar

Replaced text labels (White, Colour, Themes, Effects) with intuitive icons to reduce visual clutter & localisation challenges

Dialling segments

The white wheel retains legacy dialling segments to support the most common use case, with defined presets and familiar dial behaviour that allows gradual adjustments without requiring precise finger movements. Its linear form reflects the warm-to-cool transition.

Unified geometry

The white segment wheel is refined to align with the 'Colour' wheel layout, ensuring visual consistency.

White selection (wheel)

Centred layout

A centred layout creates visual balance and strengthen clarity.

Brightness control shortcut for Palette & Multi-colour users

As palette presets include predefined brightness values, the need for precise brightness control is reduced for Palette users.

Colour selection (palette)
White selection (palette)

Advanced settings

Colour blending mode and picker combination settings are tucked into a tertiary panel, as they are low-frequency actions.

Colour selection (multi-colour)
White selection (multi-white)

Zone selector

The zone selector remains visible alongside the layout selection tab,. Users can access the panel to select zones of the lighting product and assign different colours.

Colour selection (wheel)

Usability Testing

The final design was tested with 6 participants, 3 x LIFX beginners and 3 x long-time users with multi-zone setups, across 3 core tasks tied to the most common daily interactions surfaced in the survey research.
Task 1: Adjust brightness to 12%
100% success, avg. 4.2s. All participants reached the target without overshooting. The scroller and haptic feedback drew consistent positive comments, though 2 participants briefly tapped the slider before scrolling, suggesting the tap affordance could be reinforced visually.
Task 2: Apply a colour from the palette
100% success, avg. 7.1s. Beginners hesitated on first attempt before locating the palette tab, then moved confidently afterwards. The icon only tab bar was understood quickly once tapped, but 1 participant suggested a brief first use tooltip to support discoverability.
Task 3: Create a gradient from yellow to blue on the colour wheel
83% success, avg. 12.4s. Experienced users completed the task smoothly. 1 novice needed light guidance on selecting direction. Wheel sensitivity caused some overshooting for novices, surfaced as a tuning issue rather than a layout one.
"The wheel rotation reminds me of the old one. I knew what to do straight away."
Kav
"I can get to the right lighting setting without thinking too much."
Yasmine
"The scroll feels precise. I can land exactly on the value I want."
Yu
"The layout feels simpler, and honestly, more aesthetic too."
Mark

Next steps

Usability testing showed promising improvements in how users interacted with the redesigned controls and identified two areas for refinement. Drawing on the testing insights, we adjusted wheel sensitivity to limit overshooting while maintaining responsiveness, and added a subtle visual cue to the icon tab bar to help first-time users discover it.

The updated design has moved into development, with rollout planned for a future release.

Reflections

This project taught me that improving an experience doesn’t always mean changing more. Users wanted familiar controls to work better, so I had to understand what caused friction and what already worked well.

It also highlighted the balance between flexibility and usability. More features can offer greater control, but they can also make everyday tasks harder. I learned to question where complexity added value and where it could be reduced.

Made by Ivy Feng © 2026